PM3.6 - Game & Watch - Subaction - AttackS4S_1
            
            
            
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            Stats
            
                
                    | IASA: | 34 | 
                
                    | Hitboxes active: | 6-25 | 
                
                    | Hitbox set 0 hits: | 6 | 
                
                    | Subaction Index: | 0x58 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:6-9
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 18 | 50 | 100 | 55 | Flame | Burn | 10 | 8 |            | 
                            
                            | 0 | 1 | 18 | 44 | 100 | 55 | Flame | Burn | 10 | 8 |            | 
                            
                            | 0 | 2 | 14 | 44 | 100 | 361 | Normal | Punch | 8 | 7 |            | 
                
             
            Frames:10-25
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 10 | 40 | 100 | 55 | Flame | Burn | 6 | 6 |            | 
                            
                            | 0 | 1 | 10 | 40 | 100 | 55 | Flame | Burn | 6 | 6 |            | 
                            
                            | 0 | 2 | 8 | 35 | 100 | 361 | Normal | Punch | 5 | 5 |            | 
                
             
            Scripts
            Main
            - UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(5)] }
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.69, x_offset: 0.0, y_offset: 7.17, z_offset: 15.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 44, size: 3.91, x_offset: 0.0, y_offset: 7.17, z_offset: 9.96, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 44, size: 1.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.75, x_offset: 0.0, y_offset: 7.17, z_offset: 15.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.125, x_offset: 0.0, y_offset: 7.17, z_offset: 9.96, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 1.56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(25.0)
- DeleteAllHitBoxes
- AsyncWait(33.0)
- AllowInterrupts
GFX
            - AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
            - AsyncWait(0.0)
- SoundEffectStop(4497)
- Subroutine(0x26118)
- SyncWait(5.0)
- SoundEffect1(75)
Other
            - SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(5.0)
- Rumble { unk1: 12, unk2: 0 }